The Stage 32 Videos: Unreal Engine

DIY Virtual Production Stage

Using big screen TVs and Unreal Engine, here is how we created a DIY Virtual Production stage for MOUSE Episode 1

"BRINK" by Short Snacks

BRINK - if you want the work, then you have to make the work. **No Al was used in the production of this scene** Directed by @metaverselyfe Written by ⁨@shelahlarson VFX || Edited by ⁨@metaverselyfe Script Supervisor ⁨@intiltomorrowproductions Visual effects achieved using a popup green screen, ⁨@AdobeVideo's After Effects for 3D Camera Capture Data, Cineware by @MaxonVFX , ⁨@UnrealEngine 5.6 for modeling/animation/lighting, and brought back to After Effects for final comping.

Call for collaboration -- Virtual film making asset(s) available

Loyal House -- An actor in my Anye Universe novels, rendered in Unreal Engine. Open for collaboration! I have 2 flying house models, character designs, a story universe, and action scenes adaptable to animated shorts. One flying house is assembled using Kitbash elements. This one is entirely original. Punch list .... If you ‘play from here’, the actor drops straight through the floor. I’ve examined collision boundaries. No luck. In a previous version, the actor did not drop through the floor, but kept running into invisible barriers (collision, again). Find the triggers that operate force field elements, link to a control panel in the environment. Add animation features to the doors. Link to a scene widget. The model needs a middle interior floor, staircases, an elevator, living quarters, furniture, at least one kitchen. I’ve spotted gaps in surface geometries. I’ll bet there are more. I have an anti-gravity drive atmospheric distortion effect from another model that begs to be shoehorned in. The basement forms a rich opportunity to build a contrasting science fiction soundstage. If movies are to be made -- character development, rigging, a few lights here and there … Students, hobbyists, established and aspiring filmmakers -- get in touch!

Merican Football

Join us every week to discuss Fantasy Football, Trivia and Predictions.

First attempt: Virtual production (Unreal Engine / Maximo characters)

I finally ventured back to the Unreal Engine after a long time of back and forth and am currently planning some short films. I'm sharing my first results so I'll have a reference soon when my foray into "virtual production" has improved and I've learned even more.

Behind the Scenes on Super Giant Robot Brothers! with Reel FX |…

This special behind-the-scenes presentation features never-before-seen footage from the new Netflix animated series 'Super Giant Robot Brothers!', produced b...

Pia Toscano Performance for Kennedy center Honors Virtual concert…

Virtual convert Performances produced by Mobile motion media for Director JP Connolly for Kennedy Center Honors and produced by Mobile motion media www.mob...

T.H.O.R Podcast ---[EP12]--- Unreal Engine 5 [PS5 Dev] Tech Demo…

Epic games & Unreal unveiled their beautiful & impressive 5th generation gaming engine. We delve into the tech and chat about this exciting new development f...
register for stage 32 Register / Log In